Aug 2017 — Present
Pipeline TD & Consultant
Self-employed
Remote
- Pipeline development (Maya, Houdini, Arnold, Nuke) for commercial projects.
- Pipeline audits and diagnostics for mid-size studios (2023–2024).
- AssetValidator — publish gate for VFX/CG: 500+ checks on USD, Alembic, FBX, textures, caches; PASS/FAIL with fix hints in GUI or CI.
- Light Surgeon — C++ Maya plugin + farm CLI: pixel light contribution, dead/noisy lights, portals, hero-shot match, JSON reports for dailies.
- Houdini-Lineage — cache provenance for Houdini: fingerprint SOP graphs, mark stale caches, recook only what broke.
- RenderMan for Blender — contribution: denoiser refactor (per-pass features dict, safer feature keys).
















